I stumbled about Hexcrawl25 firstly from
Seed of World's where they are talking about the challenge made by
Maatlock's Tavern about making region hexcrawl on each month until December 31st, 2025. It's Dungeon23 all over again, but more.... hex than before.
I made Office23 as pointcrawl, so I guess it won't be hard for me to join the bandwagon on this one. Yes, I know, I didn't finish my Dungeon. But hey-I managed to create three floors (the third one almost finished though) and I can rebrand it as three different stories WHICH can be interconnected one with another.
Back to this Hexcrawl25.
When I read these articles, my mind auto-connecting to a long-neglected project I made. The first game I planned and created. And it's still on its early stage. With this project, maybe - JUST MAYBE - this project will be having a proper blast off. At least, I can make a simple lore, simple map, simple stories I can execute and everything. Maybe an NPC or two, or maybe a band of bandits or an ature of creatures or counter of encounters. I think this year; I will delve more into the development of
The Grey Neighborhood.
The main ideas were:
- Arrange 19 regional hexes in a floral pattern to create a campaign grid.
- add mountains, forest, roads, and points of interest (e.g., towns, dungeons).
- split each regional hex into 19 sub-hexes overlapping with adjacent regions.
- key 319 sub-hexes with content: monsters, NPCs, landmarks, etc.
I won't think much regarding the mechanism: especially about the miles or other measurement to be made. First, I don't know and imagine how far miles it might be (here we use meter); second, if I need that kind of measurement, I'll use meter and make it as easy to interpret or somehow easy to interpret. Maybe I can make the measurement in Day - Night cycle. Hmmm interesting.
A single sub-hex might be traveled in two days one night.
If there are encounter, add another one day and one night.
If there anything that can be entered (town, dungeon, etc) add another one day IF decided to explore. Exception for dungeon, ONLY AFTER the player exit / escape the dungeon, roll d6 to decide how many nights passed since they enter the dungeon.
Interesting. I'll just put it here. Just in case.
I guess that's it.
I also recommend you use this several things that might help:
Let's see where this thing go then, shall we?
Oh and Happy New Year! May this year is YOURS year.