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Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Thursday, February 9, 2023

d50 Corporate Villain Origin Story (AI-Made)


The list below are made by using chatGPT. I'm not medling with anything written below, all I ask to the machine was "make a list of office-themed villain origins story" and voila, fifty origin story including their nickname. I hope it will inspire you somehow and enjoy reading it.

  1. "The Copycat" - a former admin assistant who was constantly overlooked and dismissed, turned to a life of crime after learning the ins and outs of her company's operations, including how to replicate their products and services.
  2. "The Insider" - a disgruntled employee who was passed over for a promotion one too many times, and decided to use their extensive knowledge of the company's secrets to wreak havoc and seek revenge.
  3. "The Hacker" - an IT specialist who was fired after exposing the company's unethical practices, turned to hacking and cybercrime to expose other corrupt corporations.
  4. "The Accountant" - a numbers whiz who was fired after discovering evidence of embezzlement within the company, turned to a life of financial crime to bring down other corrupt businesses.
  5. "The Saboteur" - a former maintenance worker who was laid off due to budget cuts, decided to use their knowledge of the company's infrastructure to cause chaos and destruction.
  6. "The Micromanager" - a former manager who became obsessed with control and power, turned to a life of supervillainy to exercise their desire for absolute authority.
  7. "The Inventor" - a brilliant but socially awkward engineer who felt unappreciated in the corporate world,
  8. "The Time Traveler" - an ambitious employee who gains the ability to travel through time and decides to use their power to manipulate the future for their own gain.
  9. "The Ghost" - a former employee who died on the job and returns as a vengeful spirit to haunt the company and its employees.
  10. "The Doppelganger" - an employee who creates a clone of themselves to take on the more tedious or mundane aspects of their job, but the clone develops a sinister personality of its own and decides to take over the company.
  11. "The Mind Controller" - an employee who discovers they have the ability to control the thoughts and actions of others, and decides to use their power to advance their own agenda within the company.
  12. "The Artificer" - an inventor who creates a powerful machine or artifact within the office that starts to have a mind of its own, and begins to take control over the company and its employees.
  13. "The Puppet Master" - a manipulative employee who uses their charisma and influence to control and influence their coworkers, with the ultimate goal of taking over the company.
  14. "The Werewolf" - an employee who is cursed to turn into a werewolf, causing them to lose control and wreak havoc in the office during the full moon.
  15. "The Parasite" - an employee who becomes infected by a mysterious organism that slowly takes over their mind and body, turning them into a monster that feeds on their coworkers.
  16. "The Enchanter" - an employee who discovers they have the power to cast spells and control the elements, and decides to use their newfound abilities to dominate the company and its employees.
  17. "The Clumsy One" - an employee who is constantly ridiculed and belittled for their clumsiness, but has actually been faking their clumsiness all along in order to cover up their true identity as a supervillain.
  18. "The Hive Mind" - a group of employees who have been mentally linked by a mysterious force, forming a collective consciousness that seeks to take over the company and impose their will on everyone within it.
  19. "The Time Loop" - an employee who is trapped in a repeating time loop within the office, with each iteration causing them to become more desperate and dangerous.
  20. "The Possessed" - an employee who is possessed by a malevolent spirit, causing them to commit unspeakable acts within the office and beyond.
  21. "The Cursed Office" - a group of employees who unknowingly work in an office built upon cursed land, leading to unexplainable phenomena and the emergence of a powerful evil.
  22. "The Shape-Shifter" - an employee who discovers they have the ability to shape-shift, and uses their power to infiltrate and manipulate the company from within.
  23. "The Summoner" - an employee who practices forbidden rituals, leading to the arrival of a powerful entity that they seek to control and use to their advantage.
  24. "The Experiment" - an employee who has been experimented on by the company, gaining strange powers or mutations that make them a force to be reckoned with.
  25. "The Artificial Intelligence" - an advanced AI system that has gone rogue, seeking to eliminate its human overlords and take control of the company and beyond.
  26. "The Body Thief" - an employee who has the ability to steal the bodies of their coworkers, allowing them to assume their identities and further their own goals.
  27. "The Office Apocalypse" - an event that has caused the office to become a post-apocalyptic wasteland, leading to desperate employees turning on each other in a fight for survival.
  28. "The Eldritch Entity" - an ancient, Lovecraftian entity that was unleashed upon the office, causing chaos and destruction in its wake.
  29. "The Contagion" - an employee who has been infected with a deadly virus, which they intentionally spread to their coworkers in order to gain power and control.
  30. "The Psychopath" - an employee who has been hiding their true nature as a violent and manipulative individual, slowly but surely working their way up the corporate ladder.
  31. "The Secret Society" - a group of employees who are members of a powerful and secretive organization, using their positions within the company to further their agenda.
  32. "The Demon Possessed" - an employee who has been possessed by a powerful demon, causing them to commit horrific acts within the office and beyond.
  33. "The Vengeful Assistant" - a former assistant who was mistreated and unfairly dismissed by their boss, who has since returned to exact revenge upon the company and its employees.
  34. "The Office Cult" - a group of employees who have formed a dangerous and twisted cult within the office, brainwashing others to join them and sacrificing those who resist.
  35. "The Phantom Employee" - an employee who has never been seen or heard from, yet their actions are felt throughout the office, causing chaos and disruption.
  36. "The Corporate Spy" - an employee who is actually a spy sent by a rival company to infiltrate and sabotage the operations of their target company.
  37. "The Psychic" - an employee who has latent psychic abilities that they use to manipulate their coworkers and gain power within the company.
  38. "The Multiverse Jumper" - an employee who discovers that there are infinite versions of the office and begins to manipulate their coworkers across multiple realities to further their own agenda.
  39. "The Office Oracle" - an employee who has visions of the future and uses their prophetic abilities to control and manipulate events in the office.
  40. "The Puppeteer" - an employee who uses their technological skills to hack into the office's computer systems and manipulate the actions of their coworkers from behind the scenes.
  41. "The Mad Scientist" - an employee who uses the company's resources to conduct dangerous and unethical experiments, leading to disastrous consequences.
  42. "The Mind Controller" - an employee who has the ability to control the thoughts and actions of their coworkers, using their powers to further their own goals.
  43. "The Time Traveler" - an employee who discovers a way to travel through time, and begins to manipulate events in the office's past and future to suit their own needs.
  44. "The Cursed Object" - an employee who unwittingly brings a cursed object into the office, which begins to cause chaos and destruction among their coworkers.
  45. "The Office Poltergeist" - a former employee who died while working in the office, and has since returned as a vengeful spirit intent on causing havoc.
  46. "The Transdimensional Entity" - an otherworldly entity that has invaded the office, causing disruption and destruction in its quest for power.
  47. "The Corporate Cannibal" - an executive who is ruthless and cutthroat in their pursuit of success, even resorting to sabotage and betrayal to eliminate their competition.
  48. "The Dark God" - an ancient deity that has been summoned to the office by a group of cultists, and begins to manipulate events to further its own mysterious agenda.
  49. "The Reality Warper" - an employee who has the ability to warp reality itself, leading to strange and dangerous events in the office.
  50. "The Office Apocalypse Survivor" - an employee who has survived the apocalypse and emerged as a powerful and dangerous individual, seeking to take control of the shattered remnants of the office and establish a new order.

Monday, January 16, 2023

The Receptionist

Art generated by Freeway ML


Background

The Receptionist is one of many creature that might be encountered by players while exploring the vast megastructure on Office23. They are quiet, slick and love the element of surprise when engaging their prey. While The Receptionist always can be seen standing behind their own dedicated desk or table, sometimes they also take a walk to other places. With their keen eyes, sensitive hearing, long nails and remarkable speed, The Receptionist might be considered as one of deadly creature inside the Office23.

Characteristic

Physical appearance: The majority of the Receptionists are having slim bodies, long legs, long hair, boney fingers, and of course not forget to mention a full length ear-to-ear smile, showing rows of their sharp teeths. They stood perfectly straight - no slouching, a perfect form of standing. When they sit down behind their own dedicated desk, they'll sit properly and as perfect as they could. Waiting for someone to come through the door and walks casualy to the their table. Even though the majority of Receptionist was taking a form of human with female features (long slender body, long legs, nails, long hairs, etc.), some other had a bulky body, muscular arms, short hairs, etc.

Movement: The Receptionist is a creature that adapting with where they situated. They could move as fast as they can, or even move slower than a MucusGastropod. They had powerful legs, that could help them jump as high as the ceiling, performing a perfect landing, and if needed pulling a dash and even a deadly kick. Thanks to slender features of their body, The Receptionist could performing a magnifique acrobatic actions such as triple frontflip to double cartwheels to tiger spring. Due to regulation of the Office23, all Receptionist need to wear company-issued shoes - comfortable to wear, but producing a loud sound when they walk.

Social: The Receptionist rarely seen in group. They are an individualist that love to walks to wherever they want, and return to their desk at particular set of time. The Insurer sometimes lingers near them, but they could shove them away with their long, sharp nails.

Habitat

Many Receptionist will linger around the place where they "belong" to work on. Either standing or roaming around the room or even a complex of area, they won't be roaming around to another company and staying on someone receptionist' desk. The easiest way to know if a place has a Receptionist or not, is by looking at the Receptionist desk. A Receptionist love to put their belonging on the desk, like marking a territory. A stick, a book, a doll, a pencil, what ever it is, if there is a thing on the desk of Receptionist, then the place have A Receptionist.

A Receptionist also a well ordered creature. So if someone took a thing from their desk, or something from the area that they guarded, they'll know and hunt them down.

Action

Action Type Desription
Claw Attack A Receptionist will swipes their long, sharp and pointy nails to you, wildly.
Bite Attack The Receptionist will bite if the distance between them and you are extremely close (less than 30cm).
Acrobatic Support The Receptionist could move and perform up to 1d4 strings of acrobatic movement (frontflip, backflip, handflip, cartwheels, etc) in one turn with incredible speed, to move them from one place to another.
Keen Passive The Receptionist will able to hear far better, see far better, smell far better and feel far better when they found out that that is something missing from their "working" space.

Thursday, December 22, 2022

The Insurer

Art generated by Freeway ML
 
The Insurer is a creature that PC can encounter when exploring the megaoffice at the early stages of the game. With the excel of speed and persuasion from their past, The Insurer could be a threat for PC when they alerted by them - they'll chase PCs, both individual or in a group, and try to make PC join their insurance company by giving them striking them with briefcase and papercut them with assesment forms.


Habitat

The Insurers lingers and wanders the Grand Lobby area, usually seen alone, maybe two or three of them lingers near seats. Some might also standing near the front door, waiting for someone entered the building as their prey. Some of other Insurer might lurks around the upper floors, trying to seek preys that might need some insurance at their unstable and hazardous workplace. Some were also stays at their own offices, waiting for command from the leader. Sometimes PC could also encounter one of them, strolling on a corridor, seems lost.


Actions

Action Type Description
Running Bash Attack an Insurer took a run and try to bash you with their boney, sharp shoulder.
Paper Cut Attack using their unlimited stack of insurance assessment form stored inside their briefcase, an Insurer could slice and damage PC using the thin side of a paper d6 times per turn.
Briefcase Block Defence by using a thick, office-issued briefcase, they repel and cover everything the world throw at them. P.S. It IS a sturdy briefcase.
Shout Support producing a loud, disturbing voice that could hurt you and also calls d4 nearby Insurers into current encounter


Characteristic

Physical appearance: many Insurer were a skinny, sick-pale-looking, zombie-ish humanoid creature wearing white shirts and tie and holding briefcase and papers. But some other also have different builds: muscular, fat, well-build. Detoriating by time, their hair was no longer as lush as they be, some of them already lose an eye (or maybe two), dislocated bones and joints on their body, and an absolute stench of a thick load of damp paper inside a damp storage.

Movement: The Insurer walks slow. But when they found their prey, they could move three times faster to approached them. Their advantage was located on their feet - years of waiting and running and chasing potential buyer could train their legs into somewhat magnificent level. Not forgot to mention, a lot of them are skinny. But for Insurer that already lost a leg or both, they can't do nothing except alerting nearby Insurer by shouting whenever they saw prey walking nearby or accidentally step on them.

Social: Insurers love to walks and roams alone. But sometimes you can meet them lurking alongside with fellow Insurer, maybe up to a group of 3 insurers. No longer be able to talk, they communicate to each other with groans and shouts.