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Showing posts with label office23. Show all posts
Showing posts with label office23. Show all posts

Sunday, July 23, 2023

The Proposed Timeline for EMPLOYEE's


I decided to create a timeline of important events that happened in the world of EMPLOYEE, from the beginning of time to the latest event related to the current 2023’s #dungeon23 which I changed it to #Office23, which also being postponed since last March (sorry about that).

This timeline is based and inspired by three ultra-short play-tests that I did with my friends at the office during our free time. They only cover 20% of the timeline. The other 80% is based on my own imagination and the foundations that I set for #Office23. You can treat this timeline as canon or not - it’s up to you.

--[]--

DATEEVENT
4Million B.C.Kame-kami lays its eggs and one of it hatched Nüearth.
0 A.C.The First documented Clash of the Moons on Nüearth - Helen & Romeo. The moons stucks for 5 years before they finally separated. Sea level's disturbed, causing many continental drifts, sinks and emerges.
Circa 600 A.C.The Solomon - a group of geniuses from various school of knowledge - was formed and leads Nüearth to its Age of Wisdom.
Circa 800 A.C.The University of Nüearth was established. The first university on Nüearth that produced many brilliant inventor, fearless leaders, and breakthrough scientists.
Circa 1200 A.C.The Brain Wars happen. Casualties were both being a collateral damage or as a experimental objects. The war last almost for 49 years.
1253 A.C.Ministry of Public Safety established.
Ministry of Science established.
Ministry of Scientific Policy established
Federal Magistrate of Nüearth established.
Circa 1300 A.C.Heervith University was established.
1593 A.C.Andrianus Gunarha and his colleagues successfully conducted a human cloning attempt.
Codename "Lima" was born at the Laboratorium of Heervith.
Circa 1600 A.C.Andrianus Gunarha start his personal experiments regarding the Soul-Splitting.
The disappearance of "Lima".
Dr. Mellisa "Fox" Mentare successfully inventing the auto-regeneration drugs called "The Afterlife" or FX-30.
1700s - 1800s A.C.The Brain Wars 2 erupted.
Col. Xanders is the first human subject that took FX-30 under the surveillance of Dr. Mellisa.
FX-30 become a standardized ration for the infantries during the war.
Nüearth was divided into three nations: Utara Nations, Great Lands of Marsupi, and United Nations of Morotan.
The great riot happened on Federal Magistrate of Nüearth, killing all the Chairman except one - Vivian Keys.
The Ministry of Defense was established under command of Vivian Keys and new selected members of Federal Magistrate of Nüearth.
Andrianus Gunarha was missing, considerable killed during the war.
1859 A.C.Dr. Mellisa was found dead near Univeristy of Nüearth.
FX-30 took it's first victim - a Brain Wars 2 veteran.
1925 A.C."The Night of Fox Die" happen. Killing almost half of the populations of Nüearth. Mainly war veterans.
The Afterlife or FX-30 was banned.
Andrianus' human cloning machine and soul-splitting device was stolen.
1960s A.C.The Whitelands are emerging from the seas of Nüearth due to its temprature decreases.
Maurice Bartie Jr., took 3 years to explore all continents on Nüearth.
The Age of Exploration begin.
1979 A.C.Neil Handstrong, Buzz Alderon and Michael Callin are the first men that walked on the surface of Helen.
1985 A.C.Nüearth Re was established.
Circa 1989 A.C.Andrianus Gunarha joined Oasis Pharmaceutical as researcher.
1991 A.C.Andrianus Gunarha successfully cloned himself in his secret bunker on Utara Nation and named her "Sarah Aura Dunning". He also successfully soul splitting himself to Sarah Dunning.
Baby Sarah was dropped infront of Mother Helen's Orphanage House.
Circa Mid 1993 A.C.The Night of Rogue Robots Massacre is happened inside Oasis Pharmaceutical. According to press, there are no survivor from this disastrous event.
Andrianus Gunarha survived the massacre. He injecting a virus into the main server of Oasis, waiting for all to happen, removing the database of OASIS and leave.
Circa 1994 A.C.Andrianus Gunarha joined Nüearth Re.
Andrianus Gunarha starting his new secret experiment inside an unused room inside Nüearth Re.
Circa late 1994 A.C.A huge explosion on Nüearth Re happen at weekend. While having no casualties, but the building are need heavy renovation and rebuilding.
Ministry of Defense treats the explosion as the probability of terrorist attack.
Andrianus Gunarha silently piggybacking the renovation to creating his own secret laboratorium under the building.
1996 A.C.Andrianus Gunarha successfully done his last experiment - a humanoid with the capabilities to regenerate itself. The humanoid codenamed "Ares" was kept dormant.
Mid 1999 A.C.The Solomon's Right - an idealistic extremist group of scientist contacted Andrianus. He joined them short after.
January 1st 2000 A.C.The Solomon's Right's first act of evil commence : mass hoax regarding the end of the world, while sending time-released toxic gas in a form of a canned foods to a small undeveloped country on each nations. High casualties and drove panics to everyone on Nüearth.
The Night of Y2K happened.
January 2nd 2000 A.C.The Ministry of Defense conducting an investigation regarding the recent terrorist attack, but unable to pin point the cause and the one behind it.
The Solomon's Right decided to lay low.
Andrianus Gunarha faked his death on the terrorist attack. And deciding to lay low. He no longer listed as employee on Nüearth Re.
Circa 2008 A.C.An infiltration-suicide mission of a member of Solomon's Right to Nüearth Re, in order to waking up "Ares" from his deep slumber.
A fire broken in Nüearth Re, which followed by explosion from underneath the building. Happening in broad daylight, employees and people surrounding assumed it as a terrorist attack.
Federal Magistrate of Nüearth is announcing a super soldier program, under the surveillance of Ministry of Defense.
The Research of FX-31 started.
2010's A.C.Scientiest from University of Nüearth predicting that Helen & Romeo will in clash again in 12 years.
The Solomon's Right start to mass-producing Andrianus' Ares in several secret laboratories, under Andrianus' supervision.
Circa Mid 2016 C.A.Sarah Aura Dunning joining Nüearth Re.
2022 A.C.Day 1 - The Game Start
December 31st 2022 A.C.The Clash of the Moon 2
January 4th 2023 A.C.MegaEarthquake across the Nüearth, creating fissure at three nations. Estimated millions of casualties and financial loss happens in five minutes duration.
January 5th 2023 A.C.Office23 mysteriously erected on the middle of the chasm that split Utara Nation's Business District into two.
February 10th 2023 A.C.A cleanse team of twelve lead by Colonel Yoosuf "Shields" Syndock entered Office23 by the order of the Utara Nation's Ministry of Defense.
March 8th 2023 A.C.Shields trying to escape the megaoffice of Office23.
All researchers and Tactical Teams of Shields were dead.
ARES-21 was released to hunt Shields and eventually killed him.
Mysterious figure "Lima" try to prolong his decay and evacuate Shields through the megaoffice.
March 12th 2023 A.C.Colonel Yoosuf "Shields" Syndock was found dead outside the Office23.
March 19th 2023 A.C.The Night of The Riot

Thursday, May 18, 2023

Softwarez, Hardwarez and Miscellaneous



In one part of the building, there’s a dedicated storage room for the IT Department. It was unlocked, but seeing from the accumulated dust sitting undisturbed on the top side of the doorknob, there’s 100% possibilities that the room has never been open since the day it was shut. Inside, rows of racks made of steel towering, filled with various peripherals that served their time for the company and maybe some of it are serving beyond their economic times. The room is quite large, but with such unorganized placement of the items inside, it felt crowded and small. A faint smell of damp with a bit of rustic-feel air filled the entire room.

d50 things you can find on the steel rack:
  1. Broken computer monitors
  2. Box of computer mice
  3. A broken CPU - salvaged inside
  4. A broken CPU - intact but damaged
  5. A broken CPU - exploded from inside
  6. An unusual looking computer mouse
  7. Box of harddrives
  8. A sealed box written above it - DO NOT OPEN, VIRUS INSIDE
  9. A binder of cds - marked SOFTWAREZ Installer” on the outside flap of the binder
  10. A binder of cds - “IT DATA BACKUP 19XX” written on the binder label
  11. A rusted lazy pod
  12. A box filled with phone holders
  13. A large fan-blade
  14. A somewhat VR goggles prototype
  15. A printer’s packaging box - empty
  16. A printer’s packaging box - heavy, but not printer inside
  17. A printer’s packaging box - printer inside, pristine but old model
  18. A broken printer - exploded from inside
  19. A broken printer - salvaged and pry-opened
  20. A large printer - old model
  21. A box of assorted cables
  22. A box of computer parts
  23. A box of salvaged chips
  24. Stacks of keyboards
  25. A box of floppy disks, cds and flashdisks.
  26. A large tv-monitor
  27. A shredder machine
  28. A server key
  29. Stacks of manual books
  30. Flashdisk with a post-it attached - “DURAHAN.EXE”
  31. A spoiled and dusty donuts
  32. A box of cellphones & flip phones
  33. An internet dongles
  34. A box of LAN cables
  35. A 1-TB external harddisk with post-it attached - “DO NOT TURN ON”
  36. A 1-TB external harddisk with post-it attached - “DEAD / SALVAGE”
  37. A broken external harddisk with parts missing
  38. A box of game controllers, marked “BROKEN” on the side of the box
  39. A box filled with rolled up posters
  40. A box filled with weird-shaped mechanical parts
  41. A large tool kit, heavy when lifted
  42. A large tool kit, light when lifted
  43. A box filled small rubber ducks, but with wires came out from their bottoms
  44. A box filled with variant types of microphones
  45. A mouse pad with a lewd image
  46. An anti-radiation screen attachment
  47. An old video game console - taken apart
  48. A box filled with powergloves
  49. A some sort of make-shift haptic suites
  50. A box filled with VHS tapes with a post stick to it “DEC 1994”



d10 SOFTWAREZ installer that you might find inside a cd binder along with its function:
  1. Cubicle - an all round softwarez focusing on providing employees fulfilling their daily tasks, such as making presentations, preparing documents, number crunching, notes taking, etc.
  2. MicroManagingOfficer - a softwarez that helps employees to add, manage, monitor and finishing their daily tasks down into its detailed manners, such as their feeling when doing the task, how’s the weather when they do the tasks, their ergonomic level, mistyping level, body odor level, etc.
  3. NoteNote - a softwarez for note taking that is so slick and minimalistic, it’s just a white blank space with a blinking cursor on it.
  4. Pomodomato - a timekeeping softwarez that will assess its user for their personality and habits then by using Artificial Intelligence creating a unique and personalized pomodoro schedule that fit with its user.
  5. Mr. Goggles - a web searching softwarez that helps employee to find anything they need and want with a cost of breaching and leaking of data where the softwarez is installed and run.
  6. BudgetWizard - a softwarez that helps employee budgeting their projects by cross-referencing their past projects with a help of an artificial intelligence
  7. Bartholomew - an anti-virus softwarez that helps preventing unwanted, harming and invasive data, file or another program inside the installed computer, with a small cost of monthly secretive injection of less harmful collection of virus.
  8. BacaReader - a softwarez for opening and reading a portable document format or any similar file, with additional features on highlighting, annotation, and read-aloud.
  9. Voice-o-Recam - a softwarez that focuses on audio recording that could create audio files with additional features: auto-generated transcript and vocal pitch changer that is helped by Artificial Intelligence.
  10. Typeorama - a word processing softwarez with artificial intelligence as main power driver that helps user with better auto-correcting, suggesting words and sentences, auto-generated document template and anti-plagiarism checker.


Thursday, February 9, 2023

d50 Corporate Villain Origin Story (AI-Made)


The list below are made by using chatGPT. I'm not medling with anything written below, all I ask to the machine was "make a list of office-themed villain origins story" and voila, fifty origin story including their nickname. I hope it will inspire you somehow and enjoy reading it.

  1. "The Copycat" - a former admin assistant who was constantly overlooked and dismissed, turned to a life of crime after learning the ins and outs of her company's operations, including how to replicate their products and services.
  2. "The Insider" - a disgruntled employee who was passed over for a promotion one too many times, and decided to use their extensive knowledge of the company's secrets to wreak havoc and seek revenge.
  3. "The Hacker" - an IT specialist who was fired after exposing the company's unethical practices, turned to hacking and cybercrime to expose other corrupt corporations.
  4. "The Accountant" - a numbers whiz who was fired after discovering evidence of embezzlement within the company, turned to a life of financial crime to bring down other corrupt businesses.
  5. "The Saboteur" - a former maintenance worker who was laid off due to budget cuts, decided to use their knowledge of the company's infrastructure to cause chaos and destruction.
  6. "The Micromanager" - a former manager who became obsessed with control and power, turned to a life of supervillainy to exercise their desire for absolute authority.
  7. "The Inventor" - a brilliant but socially awkward engineer who felt unappreciated in the corporate world,
  8. "The Time Traveler" - an ambitious employee who gains the ability to travel through time and decides to use their power to manipulate the future for their own gain.
  9. "The Ghost" - a former employee who died on the job and returns as a vengeful spirit to haunt the company and its employees.
  10. "The Doppelganger" - an employee who creates a clone of themselves to take on the more tedious or mundane aspects of their job, but the clone develops a sinister personality of its own and decides to take over the company.
  11. "The Mind Controller" - an employee who discovers they have the ability to control the thoughts and actions of others, and decides to use their power to advance their own agenda within the company.
  12. "The Artificer" - an inventor who creates a powerful machine or artifact within the office that starts to have a mind of its own, and begins to take control over the company and its employees.
  13. "The Puppet Master" - a manipulative employee who uses their charisma and influence to control and influence their coworkers, with the ultimate goal of taking over the company.
  14. "The Werewolf" - an employee who is cursed to turn into a werewolf, causing them to lose control and wreak havoc in the office during the full moon.
  15. "The Parasite" - an employee who becomes infected by a mysterious organism that slowly takes over their mind and body, turning them into a monster that feeds on their coworkers.
  16. "The Enchanter" - an employee who discovers they have the power to cast spells and control the elements, and decides to use their newfound abilities to dominate the company and its employees.
  17. "The Clumsy One" - an employee who is constantly ridiculed and belittled for their clumsiness, but has actually been faking their clumsiness all along in order to cover up their true identity as a supervillain.
  18. "The Hive Mind" - a group of employees who have been mentally linked by a mysterious force, forming a collective consciousness that seeks to take over the company and impose their will on everyone within it.
  19. "The Time Loop" - an employee who is trapped in a repeating time loop within the office, with each iteration causing them to become more desperate and dangerous.
  20. "The Possessed" - an employee who is possessed by a malevolent spirit, causing them to commit unspeakable acts within the office and beyond.
  21. "The Cursed Office" - a group of employees who unknowingly work in an office built upon cursed land, leading to unexplainable phenomena and the emergence of a powerful evil.
  22. "The Shape-Shifter" - an employee who discovers they have the ability to shape-shift, and uses their power to infiltrate and manipulate the company from within.
  23. "The Summoner" - an employee who practices forbidden rituals, leading to the arrival of a powerful entity that they seek to control and use to their advantage.
  24. "The Experiment" - an employee who has been experimented on by the company, gaining strange powers or mutations that make them a force to be reckoned with.
  25. "The Artificial Intelligence" - an advanced AI system that has gone rogue, seeking to eliminate its human overlords and take control of the company and beyond.
  26. "The Body Thief" - an employee who has the ability to steal the bodies of their coworkers, allowing them to assume their identities and further their own goals.
  27. "The Office Apocalypse" - an event that has caused the office to become a post-apocalyptic wasteland, leading to desperate employees turning on each other in a fight for survival.
  28. "The Eldritch Entity" - an ancient, Lovecraftian entity that was unleashed upon the office, causing chaos and destruction in its wake.
  29. "The Contagion" - an employee who has been infected with a deadly virus, which they intentionally spread to their coworkers in order to gain power and control.
  30. "The Psychopath" - an employee who has been hiding their true nature as a violent and manipulative individual, slowly but surely working their way up the corporate ladder.
  31. "The Secret Society" - a group of employees who are members of a powerful and secretive organization, using their positions within the company to further their agenda.
  32. "The Demon Possessed" - an employee who has been possessed by a powerful demon, causing them to commit horrific acts within the office and beyond.
  33. "The Vengeful Assistant" - a former assistant who was mistreated and unfairly dismissed by their boss, who has since returned to exact revenge upon the company and its employees.
  34. "The Office Cult" - a group of employees who have formed a dangerous and twisted cult within the office, brainwashing others to join them and sacrificing those who resist.
  35. "The Phantom Employee" - an employee who has never been seen or heard from, yet their actions are felt throughout the office, causing chaos and disruption.
  36. "The Corporate Spy" - an employee who is actually a spy sent by a rival company to infiltrate and sabotage the operations of their target company.
  37. "The Psychic" - an employee who has latent psychic abilities that they use to manipulate their coworkers and gain power within the company.
  38. "The Multiverse Jumper" - an employee who discovers that there are infinite versions of the office and begins to manipulate their coworkers across multiple realities to further their own agenda.
  39. "The Office Oracle" - an employee who has visions of the future and uses their prophetic abilities to control and manipulate events in the office.
  40. "The Puppeteer" - an employee who uses their technological skills to hack into the office's computer systems and manipulate the actions of their coworkers from behind the scenes.
  41. "The Mad Scientist" - an employee who uses the company's resources to conduct dangerous and unethical experiments, leading to disastrous consequences.
  42. "The Mind Controller" - an employee who has the ability to control the thoughts and actions of their coworkers, using their powers to further their own goals.
  43. "The Time Traveler" - an employee who discovers a way to travel through time, and begins to manipulate events in the office's past and future to suit their own needs.
  44. "The Cursed Object" - an employee who unwittingly brings a cursed object into the office, which begins to cause chaos and destruction among their coworkers.
  45. "The Office Poltergeist" - a former employee who died while working in the office, and has since returned as a vengeful spirit intent on causing havoc.
  46. "The Transdimensional Entity" - an otherworldly entity that has invaded the office, causing disruption and destruction in its quest for power.
  47. "The Corporate Cannibal" - an executive who is ruthless and cutthroat in their pursuit of success, even resorting to sabotage and betrayal to eliminate their competition.
  48. "The Dark God" - an ancient deity that has been summoned to the office by a group of cultists, and begins to manipulate events to further its own mysterious agenda.
  49. "The Reality Warper" - an employee who has the ability to warp reality itself, leading to strange and dangerous events in the office.
  50. "The Office Apocalypse Survivor" - an employee who has survived the apocalypse and emerged as a powerful and dangerous individual, seeking to take control of the shattered remnants of the office and establish a new order.

Sunday, January 29, 2023

AUDIO TRANSCRIPT 009365

- START TRANSCRIPT - 

[PANTING]

"Dear My Daughter,

If you're listening to this, it means I couldn't make it out of this place. I'm trapped in this godforsaken building, surrounded by creatures I never thought possible. They're unlike anything I've ever seen before. I've been studying them for a while, trying to understand their behavior, but they're so...alien.

[PANTING]

I should have never let my curiosity get the better of me. I discovered a portal, a gateway to another world, and I had to know what was on the other side. But now, I'm paying the price for my foolishness.

[PANTING]

[OPENING DOOR & SLAM CLOSING DOOR]

*inaudible*

[PANTING]

The creatures are getting closer, I can hear them scratching at the wall. I've sealed myself in, but I don't know how long it will hold. I'm running out of time.

I just wanted to tell you that I love you, and I'm sorry for putting my own desires ahead of your safety. I should have been there for you.

I hope they can find a way to close this portal and stop these creatures from hurting anyone else. I know it's supposed to be my responsibility. But this, this is way too much. I ca-

[LOUD BANGING NOISE]

[GLASS SHATTERING]

"They're in, they're in the room! I can hear them, they're getting closer. I don't know how much longer I have left. Please, if you get this recording, do not come looking for me. Do not seek revenge for me. This place is not safe. It's not safe for anyone.

I can hear them, I can hear their breathing. Oh god, they're here. Please, save yourself. Don't make the same mistake I did.

Goodbye, my daughter. I love you. I'm sorry for opening such a pandora box."

[HIGH PITCH SCREECHING]

"Darling, I'm home."

[SCREAM AND SOUNDS OF STRUGGLING]

[HIGH PITCH SCREECHING]

[SOMETHING HEAVY BEING DRAGGED]

[SILENCE]

- END OF TRANSCRIPT -

--------------------------------------------------------------

AUDIO TRANSCRIPT
OFFICE23
1ST FLOOR - ROOM 9

Tuesday, January 17, 2023

#dungeon23 Room Update - 16 Jan 2023

At January 13th, I posted this on my Twitter account.


Making 365 room of dungeon is easy. You can make it as simple as empty room, or you can put it all the way to the top with traps and monsters and details and such. But the thing is, the thing that makes it kinda hard, is consistency.

At 13th, I only get 9 room. I promised to myself in the first day of 2023, I'll sit down and create one single room and leave it when it's done. But no. I expecting much more than what I supposed to do: drawing the room, with details and crosshatching and shadows, writing some detailed d12 encounter possibilities, creating items that I won't remember soon it existence.

I wanted to make this post a grumbling and self-defence shit, but I think the reader deserve better. Down below, I'll rewrite all the details of the rooms that available on that image. Don't worry about the relevance or the sense of it - it doesn't.

001/365 - The Grand Lobby

A: Receptionist's Desk
B: Seats & Tables

Encounters:
Upon entering, roll d12 for following encounters:
  1. Nothing happens. The Grand Lobby is empty.
  2. The Lobby filled with papers all over the floor. An Insurer hiding under it near one of the pillars.
  3. 1d4 of Insurers are roaming around the lobby.
  4. An insurer jumped you (and team) as you step inside.
  5. Greeted by the Receptionist.
  6. Distinguishable aroma of dried blood all over the room.
  7. A person standing behind the Receptionist's Desk. Player need to greet them first. If not, the person will be revealed as an Insurer and strike the player.
  8. The lobby is dimly lit. A drop of light shine the receptionist's table. Phone rings three times in the distance.
  9. A janitor seen mopping the floor. If interacted, they won't responds.
  10. On every searts, there's skeletons wearing suits & briefcases.
  11. A black cat crossing the lobby casually & lost in the darkness at one corner of the room.
  12. Blood splats all over the pillars & scratch marks all over it too. Seats broken.
Progress:
In order to move to the next room, search KEY at RECEPTIONIST'S DESK or ONE of THE SEATS.

Creatures:
- Insurer(s)
- Receptionist
- Janitor

002/365 - Triangle Room

A: Table & Chairs, on table: 1 phone + 1 speaker
B: a moveable tray / dining cart. On it there's glasses & a jar of water
C: thermostat planted on the wall

Encounter:
When entering, roll 1d6:
1-3 : The room trigger the trap, locking the door, releasing poisonus gas. Player need to escape.
4-6 : The room is a plain room. Nothing happen here.

Details:
- Triangle Room is a room split into two. There's a mirror that seperate them.
- The airflow on each side of the room are different / non central.

003/365 - Lv. 1 Praying Room

A: Locker
*: Kame-Kami Statue

Encounter:
1st Entry : Player could smell a sweet fragrant that associated with sakura-esque flora.

Details:
- Praying room could be use as checkpoint / save game room / area.
- Praying to Kame-Kami will restore health, stamina & reduce insanty point by 1.
- Praying only able to do after player discover another 10 rooms.

Item:
- Kami-Kami Charm (Locker): Reduce the pain inflicted by enemy. "A turtle shell-like rock that sold at many place. A reminder for us of existence of Kame-Kami."

004/365 - Empty Room

A: Vending Machine
B: L-Table with Coffee Machine

Details:
- Vending machines can be interacted (1d6):
1 - 5 : vending machines broken
6 : one of them give COLA.
- Coffee machine is operational. But no coffee beans or grinded coffee on sight.

005/365 - Morelife's Lobby & Agents' Nest

A: Receptionist's Table
B: Waiting Chairs & sofas
C: Deal room with chairs, tables & documents
D: Archive room
E: Agents nest
F: Water Dispenser

Encounter:
- Player heard sound from deep inside the room. When exploring, the entire room was empty. All they could see was scattered papers, documents, maps and stationaries. Then as they closer to point C, roll 1d6:
  1. There's nothing happen
  2. A pen fall from one of the table. It has the Morelike Company logo on it
  3. A Receptionist walks in from the entry door
  4. Loud sound came from D, like a thick document falling to the floor (Insanity +1)
  5. They saw someone was sitting on one of the chair. It was an Insurer. INT Check (DC 4): it already dead
  6. Three living Insurers running from inside E

006/365 - The Hub

Details:
- The center Fountain will always sprinkle water that colored blue.
- All doors are unlocked.

007/365 - Cafetaria

A: Dining Area
B: Clean Kitchen / Meal Prep Area

Encounter:
1 - 2 : Upon entering & searching Point A & B, 1d4 Insurers came through one of possible entry points.
3 - 5 : At point B, there's a box of mineral water bottles. Each bottle can be consume to regain stamina. Roll 1d6 for amount of mineral water bottle.
6 : At point A, there are 1d6+2 mineral watter bottles, and at point B, can be found a 1d6 of Instant Noodle that could restore health when consumed.

008/365 - Deep Kitchen

A: Cold Storage / Freezer
B: Dry Storage & Herbs Rack
C: Plating Area
D: Preparation Area

Encounters:
1 - 5 : upon entering, Player will see The Chef at Point D. It won't move an inch from that area.
6 : The kitchen is empty.

Rumours:
  • Inside the Freezer (Point A), there's a KEY that could open an unopened door of traverse (true)
  • The Chef could be persuade by bring it a correct herb (False)
  • The Chef weakness is cold (true)
Creature : The Chef

010/365 - Foto-Copier Room

A: Paper Storage
B: Ultra-X3ROX (No Electricity)

Details:
  • Upon entering, Player could see the humongous Ultra-X3ROX at the back of the room, unoperational.
  • In front of the machine, a skinny table for preparing r collecting finished documents covered with dust.
    • PERCEPTION CHECK (DC 5) : There's a faint prints of hands, fresh ones.
  • Next of the table, two cabinets stands. One near the table, was filled with stationaires, but most of them already used up. The other one only have 1 item : Paper Cutter.
    • PERCEPTION CHECK (DC 2) : There is visible stains of dried blood on the blade of the cutter.
  • On the north wall, there are a lot of paper pasted on. A lot of it already unreadable; the inks fades or teared somehow.
    • INVESTIGATION CHECK (DC 6) : behind thick layer of paper, there's a readable one. It says "AN INTERVIEW OF THE CENTURY: Dr. MELLISA MENTARE". The rest of the paper was torn.
  • For Storage Room (A), player roll 1d6 for encounters.
Encounters:
  1. As the door to the storage open, piles of papers fall out from inside the room. Smells of old paper fill the air.
  2. The door to the storage is well shut. There's no way to open it somehow.
  3. Inside the room, player see a can of meat - empty but not dried. Also spots of dried blood and bloodied bandages can be located near it.
  4. Inside the storage, there's an Insurer (alive), kind of focusi to the south wall, standing. Close the door to left them alone (DC 5).
  5. As entering the foto-copier room, player could hear faint growls from the storage room. Then around 5 minutes later, a heavy pound slam on the door. When opened, it's empty (Insanity point +1)
  6. As the door open, 1d6 Insurers storms out the room.

Monday, January 16, 2023

The Receptionist

Art generated by Freeway ML


Background

The Receptionist is one of many creature that might be encountered by players while exploring the vast megastructure on Office23. They are quiet, slick and love the element of surprise when engaging their prey. While The Receptionist always can be seen standing behind their own dedicated desk or table, sometimes they also take a walk to other places. With their keen eyes, sensitive hearing, long nails and remarkable speed, The Receptionist might be considered as one of deadly creature inside the Office23.

Characteristic

Physical appearance: The majority of the Receptionists are having slim bodies, long legs, long hair, boney fingers, and of course not forget to mention a full length ear-to-ear smile, showing rows of their sharp teeths. They stood perfectly straight - no slouching, a perfect form of standing. When they sit down behind their own dedicated desk, they'll sit properly and as perfect as they could. Waiting for someone to come through the door and walks casualy to the their table. Even though the majority of Receptionist was taking a form of human with female features (long slender body, long legs, nails, long hairs, etc.), some other had a bulky body, muscular arms, short hairs, etc.

Movement: The Receptionist is a creature that adapting with where they situated. They could move as fast as they can, or even move slower than a MucusGastropod. They had powerful legs, that could help them jump as high as the ceiling, performing a perfect landing, and if needed pulling a dash and even a deadly kick. Thanks to slender features of their body, The Receptionist could performing a magnifique acrobatic actions such as triple frontflip to double cartwheels to tiger spring. Due to regulation of the Office23, all Receptionist need to wear company-issued shoes - comfortable to wear, but producing a loud sound when they walk.

Social: The Receptionist rarely seen in group. They are an individualist that love to walks to wherever they want, and return to their desk at particular set of time. The Insurer sometimes lingers near them, but they could shove them away with their long, sharp nails.

Habitat

Many Receptionist will linger around the place where they "belong" to work on. Either standing or roaming around the room or even a complex of area, they won't be roaming around to another company and staying on someone receptionist' desk. The easiest way to know if a place has a Receptionist or not, is by looking at the Receptionist desk. A Receptionist love to put their belonging on the desk, like marking a territory. A stick, a book, a doll, a pencil, what ever it is, if there is a thing on the desk of Receptionist, then the place have A Receptionist.

A Receptionist also a well ordered creature. So if someone took a thing from their desk, or something from the area that they guarded, they'll know and hunt them down.

Action

Action Type Desription
Claw Attack A Receptionist will swipes their long, sharp and pointy nails to you, wildly.
Bite Attack The Receptionist will bite if the distance between them and you are extremely close (less than 30cm).
Acrobatic Support The Receptionist could move and perform up to 1d4 strings of acrobatic movement (frontflip, backflip, handflip, cartwheels, etc) in one turn with incredible speed, to move them from one place to another.
Keen Passive The Receptionist will able to hear far better, see far better, smell far better and feel far better when they found out that that is something missing from their "working" space.

Sunday, January 15, 2023

d100 Item Can Be Found Inside A Drawer at An (Abandoned) Office

"As you exploring the remains of the building, this once a huge corporation, you stumbled with this old drawers. Some still intact with their locks and keys, some were not. Some are shut closed, some already pried open violently.

"It once belong to someone else - someone who sat their ass from the dawn until dusk creeping over. Someone who slouched their back in order to focus to what they do. Someone who drank stamina drink to clear all the task before they hit home. Someone, who work."

  1. An opened pack of cigarette
  2. A stapler with its refills
  3. A broken headset
  4. A hand mirror
  5. A box of name card
  6. A letter opener
  7. A bottle of ketchup
  8. A bottle of soy sauce
  9. A half written agenda book
  10. A wallet, with ID Card, Credit Cards and some money
  11. A portable phone, battery leaked
  12. A portable phone, battery removed
  13. An empty book
  14. A text book of Finance
  15. A text book of Technical Engineering
  16. A text book of Law
  17. A comic book
  18. An adult magazine
  19. Another corporate magazine
  20. Training flyers
  21. A folder of recruitment documents
  22. A folder with CONFIDENTIAL on it covering a thick size of documents
  23. A document with DRAFT all over it
  24. A paper with a lot of scrabbles
  25. Someone certificate of training attendance
  26. Someone certificate of birth
  27. Someone letter of resignation, unfolded
  28. Someone letter of resignation, enveloped
  29. A black and white photo of a young man wearing formal attire
  30. A black and white photo of a young woman wearing formal attire
  31. A black and white surveillance photo of a misconduct behavior
  32. A blueprint of an office layout. Dated long time ago
  33. A toy car
  34. A broken horse toy
  35. A weared stress ball
  36. A box of paperclips
  37. A handful of black ties
  38. A pack of chili sauce
  39. A pack of gums, half eaten
  40. A pack of candy, full
  41. A full drawer of snacks, expired
  42. A cake, extremely moldy
  43. A bottle of hand sanitizer, half empty
  44. A bottle of hand sanitizer, sealed
  45. A bottle of perfume
  46. A bottle of beer
  47. A can of beer
  48. An ink refill syringe
  49. A cigarette roller
  50. Someone warning letter
  51. Someone love letter
  52. A testpack, result positive
  53. A testpack, result negative
  54. A broken hand mirror
  55. A toothbrush
  56. A bottle of mouthwash
  57. A sealed box of cigarette
  58. Twelve box of cigarette
  59. A drawer full of lighter
  60. A calendar, full of Xs
  61. A calendar, several months gone
  62. A calendar, sealed with plastic
  63. Cables, tangled
  64. Cables, organized
  65. A drawer full of electronical parts
  66. A document full of numbers and annotations
  67. A folded knife
  68. A multi-tool, 
  69. A glasses, minus
  70. A glasses, plus
  71. A glasses, hollow
  72. A sunglasses
  73. A hat bearing a company logo
  74. A jacket with a company logo attached
  75. A drawer full of pens
  76. A drawer full of pencil
  77. A drawer full of documents
  78. A box of socks
  79. A drawer full of ties, assorted color
  80. A drawer full of medicine, expired
  81. Few packs of stamina drinks, expired
  82. A ring
  83. A set of earrings
  84. A gun, emptied
  85. Someone last will
  86. A music CD
  87. A novel
  88. A burned book
  89. An incomplete working module
  90. A working module
  91. A book of phone numbers
  92. A post-it of random numbers and letters
  93. A photo of a baby
  94. A photo of a woman smiling
  95. A photo of a man smiling
  96. A divorce letter
  97. A stack of wedding invitation
  98. A baby USG photo
  99. A gun with ammo box
  100. An empty drawer

Tuesday, January 3, 2023

#OFFICE23 - 002 TRIANGLE ROOM & 003 LV.1 PRAYING ROOM


002 TRIANGLE ROOM

This room is just a square meeting room, split into two diagonally, where the wall that separate them had a mirror that literally connect the rooms. The idea was, when PCs get an encounter 1-3, they could try to break the mirror and exit from the other room. When a room triggered the trap, the other won't. It might happen IF there's two party came in and rolled badly at the same time.

Another way to solve trap was using the thermostat (C). Either using STR Check (break it) or INT check (reroute the wire), the PC will be save and sound.

The water on the dining cart could be drink.

003 LV.1 PRAYING ROOM

I intended to make this room as a save game room or a checkpoint. I don't have a heart when someone already took a long adventure, and when they died, they have to start all over again. This room also serve as a healing room for the party.

Image a place that so quiet and so calm, where you can cross your leg and meditate for a while. An oasis between the dried sahara indeed.

Sunday, January 1, 2023

#OFFICE23 - 001 THE GRAND LOBBY

 


This room will be the first room everyone will enter when they play this megadungeon for the first time. The Referee could pick or roll a d12 on "what happen when the team entering this room for the first time?".

There are three creatures that could be exist when the PCs enter the room: The Insurer, The Receptionist or The Janitor. The Insurer and The Receptionist had their possibilities of being hostile towards PCs, but for The Janitor, they'll be forever calm - but only at this first room encounter.

In order to progress further, PCs need to open the door that located behind the Receptionist's Desk (A) which is locked. The key to unlock the door could be found either searching on the Receptionist's Desk (A) OR search throughly at the one of seats (B). The seats however could be intrepreted / imagined as a medium sized sofa or several high armchairs.

There's only ONE room adjacent with this room.

Friday, December 30, 2022

Lore : Office23

Prologue

In the year 2022, the Moons - Helen & Romeo - once again clashed after thousands of years has passed under the night skies of Nüearth. The sea rises, lands submerges, the faunas behaved weirdly, and some creatures came out from their hidings at last. It's no longer be any ordinary day at Nüearth : no more mundane commute, no fancy lunch meetings, no stealing some puff of smoke at the rooftops, no more buying snacks in the middle of the night at a konbinistore. All creatures walks among the humans on the top crust of the Nüearth. It will be a brand new life.

Part 1: The Building

January 4th 2023 A.C. - four day after the clash of Helen & Romeo, a mega earthquake happens all over Nüearth. Casualties and damages couldn't be avoided, economy plummeted to the ground, chaos happens both on the streets and inside houses. All the three nations suffers from the disasters that happens only for five minutes but delivers a handful of power. Some said it was the Wrath of The Kame-kami. Some said it was the Solomon's Right works. Some were too tired and too hungry to think about the conspiracies.

At the Utara Nation, a huge cracks opened directly at the Business District, claiming hundreds to thousands of offices, firms and small joint ventures as their casualties. As trying to divide the area into two, the cracks left untouched by the Utara Nation's Ministry of Defence - leaving a big gap of unknown darkness lurks beneath it.

On the next day, a megastructure erected at the middle section of Utara Nation's Business District - right at the middle of the gap. Supported by a towering grounds from the darkness below, the structure stood proudly. No one claims seeing any works of constructions or whatsoever for the building. The words spread fast like a bullet - a building stood at the middle of the chasm, covered with windows and reflectives. It has twelve floors, and basement would be impossible with that kind of land support. At the top of the structure, a visible neon sign shine bright, brighter than any company logos all across the district. Its read "Office23".

Part 2: The Rumours

Seeing this opportunity, Utara Nation's Ministry of Transportation decided to establish a bridge that connecting the divided land. By utilizing the towering grounds that supports the megastructure, both lands now connected - while the megastructure itself acting like a rest area for those who walks to and fro the Business District.

At first, people amazed by its appearance and how it appeared by night. When it shined by the sun above, the exterior reflects it into a glimmering lights. When the night appeared, the neon lights from surrounded buildings reflected beautifully - flickering, waiving and colorful. Making it like the building was moving by itself, moving independently floor by floor, side by side. Almost like a peristaltic movement.

But under the glimmering mirror at the exterior, many claims upleasant things came from the structure. Some said they smelled an awful pungent odor creeping from inside. Some said they heard rustlings and banging and some even claims they heard screams and growls from inside the building. No one ever saw a person or a creature ever enter the building - as if the building itself was locked shut. Like barricading themselves for unwanted visitors.

Part 3: Shields

Utara Nation's Ministry of Defence took some action regarding this megastructure. After receiving a lot of claims from the civilians which mainly catagorized as "disturbance", a small team was dispatched to investigate the inside of the building.

Led by Col. Yoosuf "Shields" Syndock, a cleanse team of twelve enter the building on February 10th 2023 A.C.. Initiated as "Search and Investigate" mission, the team were made of a number of scientists along with Shields and his teams. The main tasks were:

- Eradicate the foul smells that came from inside the building;
- mitigate the source of the bangings and rustlings from inside the building;
- investigate, mitigate (and if necessary help) the source of the screams and growls from inside the building.

The mission was intended to be an in-and-out mission that only last less than twelve hours, with or without fulfill all three tasks above. Fourty eight hours has later, Shields and his team hasn't came back yet. Three days later, they were considered as missing in action, and the Ministry of Defence dispatched a rescue team to retrieve Shields and teammates. This rescue team was also considered missing in  action after three days later. In total, The Ministry dispatched three rescue team, but none of them were able pull it out.

On March 12th 2023 A.C., Shields was found outside the Office23 by a civilian while doing their early commute. They claimed that they found Shields lies on the ground, faced-down and not moving. His armor covered with scratches, scrapes, dents, slimes, chunk of meats and bloods. When ER Responds Team arrived and making some procedural actions to him, they found out the time of death was five days prior.

Part 4: Evidence

Amazed and confused with this phenomenon, Shields' body was autopsied while his full set of armor was taken to the laboratory of Ministry of Science to be examined thoroughly. Ministry of Defence cleared the permissions and things need to be done, both to Ministry of Science and Shields' family members.

At one point while the researcher observing Sheilds' cadaver, just like being fast forwarded through time, the organs and the body decays rapidly. In a mater of seconds, the fresh cadaver of Shields becomes a stenching lump of rotten meat.

Meanwhile at the Laboratory, the researchers carefully taking samples from Shields' armor as much as they could and conducting several different experiments with it. From the blood samples to the micro-est residue they could find on the scratches and dents. From many experiments they done, only one test that giving them results : blood test.

Alongside with Shields' teammate bloods, the deceased researchers and the rescue teams, they find some anomalies regarding the blood samples. First, the blood itself despite having the same colorization with any other samples, under the microscope the cells were mutated. Second, the mutated cells will become "aggresive" if contacted or stimulied with another different samples of blood (both humans and animals). The result was powerful enough to become an evidence. An evidence that there were another living being, living creature that different from humans and animals that lived inside the building of Office23.

After presenting the results to the Ministry of Defence and also the Federal Magistrate of Nüearth, megastructure Office23 was declared off-limit by the Nation. Civilians was inhibited to enter the premises in under any circumstances. Guards were placed on several possible entry points of the premises, with a permission to cease the trespasser. Night curfew was established around the buildings, not even a hobo was allowed to sleep at their entrance door.

Part 5: The Call

Once a week, a phone rings could be heard from inside the Office23. Always stopped at the third rings. One night, the rings stopped abruptly at the second ones.

Thursday, December 22, 2022

The Insurer

Art generated by Freeway ML
 
The Insurer is a creature that PC can encounter when exploring the megaoffice at the early stages of the game. With the excel of speed and persuasion from their past, The Insurer could be a threat for PC when they alerted by them - they'll chase PCs, both individual or in a group, and try to make PC join their insurance company by giving them striking them with briefcase and papercut them with assesment forms.


Habitat

The Insurers lingers and wanders the Grand Lobby area, usually seen alone, maybe two or three of them lingers near seats. Some might also standing near the front door, waiting for someone entered the building as their prey. Some of other Insurer might lurks around the upper floors, trying to seek preys that might need some insurance at their unstable and hazardous workplace. Some were also stays at their own offices, waiting for command from the leader. Sometimes PC could also encounter one of them, strolling on a corridor, seems lost.


Actions

Action Type Description
Running Bash Attack an Insurer took a run and try to bash you with their boney, sharp shoulder.
Paper Cut Attack using their unlimited stack of insurance assessment form stored inside their briefcase, an Insurer could slice and damage PC using the thin side of a paper d6 times per turn.
Briefcase Block Defence by using a thick, office-issued briefcase, they repel and cover everything the world throw at them. P.S. It IS a sturdy briefcase.
Shout Support producing a loud, disturbing voice that could hurt you and also calls d4 nearby Insurers into current encounter


Characteristic

Physical appearance: many Insurer were a skinny, sick-pale-looking, zombie-ish humanoid creature wearing white shirts and tie and holding briefcase and papers. But some other also have different builds: muscular, fat, well-build. Detoriating by time, their hair was no longer as lush as they be, some of them already lose an eye (or maybe two), dislocated bones and joints on their body, and an absolute stench of a thick load of damp paper inside a damp storage.

Movement: The Insurer walks slow. But when they found their prey, they could move three times faster to approached them. Their advantage was located on their feet - years of waiting and running and chasing potential buyer could train their legs into somewhat magnificent level. Not forgot to mention, a lot of them are skinny. But for Insurer that already lost a leg or both, they can't do nothing except alerting nearby Insurer by shouting whenever they saw prey walking nearby or accidentally step on them.

Social: Insurers love to walks and roams alone. But sometimes you can meet them lurking alongside with fellow Insurer, maybe up to a group of 3 insurers. No longer be able to talk, they communicate to each other with groans and shouts.