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Showing posts with label dungeon23. Show all posts
Showing posts with label dungeon23. Show all posts

Sunday, January 29, 2023

AUDIO TRANSCRIPT 009365

- START TRANSCRIPT - 

[PANTING]

"Dear My Daughter,

If you're listening to this, it means I couldn't make it out of this place. I'm trapped in this godforsaken building, surrounded by creatures I never thought possible. They're unlike anything I've ever seen before. I've been studying them for a while, trying to understand their behavior, but they're so...alien.

[PANTING]

I should have never let my curiosity get the better of me. I discovered a portal, a gateway to another world, and I had to know what was on the other side. But now, I'm paying the price for my foolishness.

[PANTING]

[OPENING DOOR & SLAM CLOSING DOOR]

*inaudible*

[PANTING]

The creatures are getting closer, I can hear them scratching at the wall. I've sealed myself in, but I don't know how long it will hold. I'm running out of time.

I just wanted to tell you that I love you, and I'm sorry for putting my own desires ahead of your safety. I should have been there for you.

I hope they can find a way to close this portal and stop these creatures from hurting anyone else. I know it's supposed to be my responsibility. But this, this is way too much. I ca-

[LOUD BANGING NOISE]

[GLASS SHATTERING]

"They're in, they're in the room! I can hear them, they're getting closer. I don't know how much longer I have left. Please, if you get this recording, do not come looking for me. Do not seek revenge for me. This place is not safe. It's not safe for anyone.

I can hear them, I can hear their breathing. Oh god, they're here. Please, save yourself. Don't make the same mistake I did.

Goodbye, my daughter. I love you. I'm sorry for opening such a pandora box."

[HIGH PITCH SCREECHING]

"Darling, I'm home."

[SCREAM AND SOUNDS OF STRUGGLING]

[HIGH PITCH SCREECHING]

[SOMETHING HEAVY BEING DRAGGED]

[SILENCE]

- END OF TRANSCRIPT -

--------------------------------------------------------------

AUDIO TRANSCRIPT
OFFICE23
1ST FLOOR - ROOM 9

Tuesday, January 17, 2023

#dungeon23 Room Update - 16 Jan 2023

At January 13th, I posted this on my Twitter account.


Making 365 room of dungeon is easy. You can make it as simple as empty room, or you can put it all the way to the top with traps and monsters and details and such. But the thing is, the thing that makes it kinda hard, is consistency.

At 13th, I only get 9 room. I promised to myself in the first day of 2023, I'll sit down and create one single room and leave it when it's done. But no. I expecting much more than what I supposed to do: drawing the room, with details and crosshatching and shadows, writing some detailed d12 encounter possibilities, creating items that I won't remember soon it existence.

I wanted to make this post a grumbling and self-defence shit, but I think the reader deserve better. Down below, I'll rewrite all the details of the rooms that available on that image. Don't worry about the relevance or the sense of it - it doesn't.

001/365 - The Grand Lobby

A: Receptionist's Desk
B: Seats & Tables

Encounters:
Upon entering, roll d12 for following encounters:
  1. Nothing happens. The Grand Lobby is empty.
  2. The Lobby filled with papers all over the floor. An Insurer hiding under it near one of the pillars.
  3. 1d4 of Insurers are roaming around the lobby.
  4. An insurer jumped you (and team) as you step inside.
  5. Greeted by the Receptionist.
  6. Distinguishable aroma of dried blood all over the room.
  7. A person standing behind the Receptionist's Desk. Player need to greet them first. If not, the person will be revealed as an Insurer and strike the player.
  8. The lobby is dimly lit. A drop of light shine the receptionist's table. Phone rings three times in the distance.
  9. A janitor seen mopping the floor. If interacted, they won't responds.
  10. On every searts, there's skeletons wearing suits & briefcases.
  11. A black cat crossing the lobby casually & lost in the darkness at one corner of the room.
  12. Blood splats all over the pillars & scratch marks all over it too. Seats broken.
Progress:
In order to move to the next room, search KEY at RECEPTIONIST'S DESK or ONE of THE SEATS.

Creatures:
- Insurer(s)
- Receptionist
- Janitor

002/365 - Triangle Room

A: Table & Chairs, on table: 1 phone + 1 speaker
B: a moveable tray / dining cart. On it there's glasses & a jar of water
C: thermostat planted on the wall

Encounter:
When entering, roll 1d6:
1-3 : The room trigger the trap, locking the door, releasing poisonus gas. Player need to escape.
4-6 : The room is a plain room. Nothing happen here.

Details:
- Triangle Room is a room split into two. There's a mirror that seperate them.
- The airflow on each side of the room are different / non central.

003/365 - Lv. 1 Praying Room

A: Locker
*: Kame-Kami Statue

Encounter:
1st Entry : Player could smell a sweet fragrant that associated with sakura-esque flora.

Details:
- Praying room could be use as checkpoint / save game room / area.
- Praying to Kame-Kami will restore health, stamina & reduce insanty point by 1.
- Praying only able to do after player discover another 10 rooms.

Item:
- Kami-Kami Charm (Locker): Reduce the pain inflicted by enemy. "A turtle shell-like rock that sold at many place. A reminder for us of existence of Kame-Kami."

004/365 - Empty Room

A: Vending Machine
B: L-Table with Coffee Machine

Details:
- Vending machines can be interacted (1d6):
1 - 5 : vending machines broken
6 : one of them give COLA.
- Coffee machine is operational. But no coffee beans or grinded coffee on sight.

005/365 - Morelife's Lobby & Agents' Nest

A: Receptionist's Table
B: Waiting Chairs & sofas
C: Deal room with chairs, tables & documents
D: Archive room
E: Agents nest
F: Water Dispenser

Encounter:
- Player heard sound from deep inside the room. When exploring, the entire room was empty. All they could see was scattered papers, documents, maps and stationaries. Then as they closer to point C, roll 1d6:
  1. There's nothing happen
  2. A pen fall from one of the table. It has the Morelike Company logo on it
  3. A Receptionist walks in from the entry door
  4. Loud sound came from D, like a thick document falling to the floor (Insanity +1)
  5. They saw someone was sitting on one of the chair. It was an Insurer. INT Check (DC 4): it already dead
  6. Three living Insurers running from inside E

006/365 - The Hub

Details:
- The center Fountain will always sprinkle water that colored blue.
- All doors are unlocked.

007/365 - Cafetaria

A: Dining Area
B: Clean Kitchen / Meal Prep Area

Encounter:
1 - 2 : Upon entering & searching Point A & B, 1d4 Insurers came through one of possible entry points.
3 - 5 : At point B, there's a box of mineral water bottles. Each bottle can be consume to regain stamina. Roll 1d6 for amount of mineral water bottle.
6 : At point A, there are 1d6+2 mineral watter bottles, and at point B, can be found a 1d6 of Instant Noodle that could restore health when consumed.

008/365 - Deep Kitchen

A: Cold Storage / Freezer
B: Dry Storage & Herbs Rack
C: Plating Area
D: Preparation Area

Encounters:
1 - 5 : upon entering, Player will see The Chef at Point D. It won't move an inch from that area.
6 : The kitchen is empty.

Rumours:
  • Inside the Freezer (Point A), there's a KEY that could open an unopened door of traverse (true)
  • The Chef could be persuade by bring it a correct herb (False)
  • The Chef weakness is cold (true)
Creature : The Chef

010/365 - Foto-Copier Room

A: Paper Storage
B: Ultra-X3ROX (No Electricity)

Details:
  • Upon entering, Player could see the humongous Ultra-X3ROX at the back of the room, unoperational.
  • In front of the machine, a skinny table for preparing r collecting finished documents covered with dust.
    • PERCEPTION CHECK (DC 5) : There's a faint prints of hands, fresh ones.
  • Next of the table, two cabinets stands. One near the table, was filled with stationaires, but most of them already used up. The other one only have 1 item : Paper Cutter.
    • PERCEPTION CHECK (DC 2) : There is visible stains of dried blood on the blade of the cutter.
  • On the north wall, there are a lot of paper pasted on. A lot of it already unreadable; the inks fades or teared somehow.
    • INVESTIGATION CHECK (DC 6) : behind thick layer of paper, there's a readable one. It says "AN INTERVIEW OF THE CENTURY: Dr. MELLISA MENTARE". The rest of the paper was torn.
  • For Storage Room (A), player roll 1d6 for encounters.
Encounters:
  1. As the door to the storage open, piles of papers fall out from inside the room. Smells of old paper fill the air.
  2. The door to the storage is well shut. There's no way to open it somehow.
  3. Inside the room, player see a can of meat - empty but not dried. Also spots of dried blood and bloodied bandages can be located near it.
  4. Inside the storage, there's an Insurer (alive), kind of focusi to the south wall, standing. Close the door to left them alone (DC 5).
  5. As entering the foto-copier room, player could hear faint growls from the storage room. Then around 5 minutes later, a heavy pound slam on the door. When opened, it's empty (Insanity point +1)
  6. As the door open, 1d6 Insurers storms out the room.

Monday, January 16, 2023

The Receptionist

Art generated by Freeway ML


Background

The Receptionist is one of many creature that might be encountered by players while exploring the vast megastructure on Office23. They are quiet, slick and love the element of surprise when engaging their prey. While The Receptionist always can be seen standing behind their own dedicated desk or table, sometimes they also take a walk to other places. With their keen eyes, sensitive hearing, long nails and remarkable speed, The Receptionist might be considered as one of deadly creature inside the Office23.

Characteristic

Physical appearance: The majority of the Receptionists are having slim bodies, long legs, long hair, boney fingers, and of course not forget to mention a full length ear-to-ear smile, showing rows of their sharp teeths. They stood perfectly straight - no slouching, a perfect form of standing. When they sit down behind their own dedicated desk, they'll sit properly and as perfect as they could. Waiting for someone to come through the door and walks casualy to the their table. Even though the majority of Receptionist was taking a form of human with female features (long slender body, long legs, nails, long hairs, etc.), some other had a bulky body, muscular arms, short hairs, etc.

Movement: The Receptionist is a creature that adapting with where they situated. They could move as fast as they can, or even move slower than a MucusGastropod. They had powerful legs, that could help them jump as high as the ceiling, performing a perfect landing, and if needed pulling a dash and even a deadly kick. Thanks to slender features of their body, The Receptionist could performing a magnifique acrobatic actions such as triple frontflip to double cartwheels to tiger spring. Due to regulation of the Office23, all Receptionist need to wear company-issued shoes - comfortable to wear, but producing a loud sound when they walk.

Social: The Receptionist rarely seen in group. They are an individualist that love to walks to wherever they want, and return to their desk at particular set of time. The Insurer sometimes lingers near them, but they could shove them away with their long, sharp nails.

Habitat

Many Receptionist will linger around the place where they "belong" to work on. Either standing or roaming around the room or even a complex of area, they won't be roaming around to another company and staying on someone receptionist' desk. The easiest way to know if a place has a Receptionist or not, is by looking at the Receptionist desk. A Receptionist love to put their belonging on the desk, like marking a territory. A stick, a book, a doll, a pencil, what ever it is, if there is a thing on the desk of Receptionist, then the place have A Receptionist.

A Receptionist also a well ordered creature. So if someone took a thing from their desk, or something from the area that they guarded, they'll know and hunt them down.

Action

Action Type Desription
Claw Attack A Receptionist will swipes their long, sharp and pointy nails to you, wildly.
Bite Attack The Receptionist will bite if the distance between them and you are extremely close (less than 30cm).
Acrobatic Support The Receptionist could move and perform up to 1d4 strings of acrobatic movement (frontflip, backflip, handflip, cartwheels, etc) in one turn with incredible speed, to move them from one place to another.
Keen Passive The Receptionist will able to hear far better, see far better, smell far better and feel far better when they found out that that is something missing from their "working" space.

Tuesday, January 3, 2023

#OFFICE23 - 002 TRIANGLE ROOM & 003 LV.1 PRAYING ROOM


002 TRIANGLE ROOM

This room is just a square meeting room, split into two diagonally, where the wall that separate them had a mirror that literally connect the rooms. The idea was, when PCs get an encounter 1-3, they could try to break the mirror and exit from the other room. When a room triggered the trap, the other won't. It might happen IF there's two party came in and rolled badly at the same time.

Another way to solve trap was using the thermostat (C). Either using STR Check (break it) or INT check (reroute the wire), the PC will be save and sound.

The water on the dining cart could be drink.

003 LV.1 PRAYING ROOM

I intended to make this room as a save game room or a checkpoint. I don't have a heart when someone already took a long adventure, and when they died, they have to start all over again. This room also serve as a healing room for the party.

Image a place that so quiet and so calm, where you can cross your leg and meditate for a while. An oasis between the dried sahara indeed.

Sunday, January 1, 2023

#OFFICE23 - 001 THE GRAND LOBBY

 


This room will be the first room everyone will enter when they play this megadungeon for the first time. The Referee could pick or roll a d12 on "what happen when the team entering this room for the first time?".

There are three creatures that could be exist when the PCs enter the room: The Insurer, The Receptionist or The Janitor. The Insurer and The Receptionist had their possibilities of being hostile towards PCs, but for The Janitor, they'll be forever calm - but only at this first room encounter.

In order to progress further, PCs need to open the door that located behind the Receptionist's Desk (A) which is locked. The key to unlock the door could be found either searching on the Receptionist's Desk (A) OR search throughly at the one of seats (B). The seats however could be intrepreted / imagined as a medium sized sofa or several high armchairs.

There's only ONE room adjacent with this room.

Friday, December 30, 2022

Lore : Office23

Prologue

In the year 2022, the Moons - Helen & Romeo - once again clashed after thousands of years has passed under the night skies of Nüearth. The sea rises, lands submerges, the faunas behaved weirdly, and some creatures came out from their hidings at last. It's no longer be any ordinary day at Nüearth : no more mundane commute, no fancy lunch meetings, no stealing some puff of smoke at the rooftops, no more buying snacks in the middle of the night at a konbinistore. All creatures walks among the humans on the top crust of the Nüearth. It will be a brand new life.

Part 1: The Building

January 4th 2023 A.C. - four day after the clash of Helen & Romeo, a mega earthquake happens all over Nüearth. Casualties and damages couldn't be avoided, economy plummeted to the ground, chaos happens both on the streets and inside houses. All the three nations suffers from the disasters that happens only for five minutes but delivers a handful of power. Some said it was the Wrath of The Kame-kami. Some said it was the Solomon's Right works. Some were too tired and too hungry to think about the conspiracies.

At the Utara Nation, a huge cracks opened directly at the Business District, claiming hundreds to thousands of offices, firms and small joint ventures as their casualties. As trying to divide the area into two, the cracks left untouched by the Utara Nation's Ministry of Defence - leaving a big gap of unknown darkness lurks beneath it.

On the next day, a megastructure erected at the middle section of Utara Nation's Business District - right at the middle of the gap. Supported by a towering grounds from the darkness below, the structure stood proudly. No one claims seeing any works of constructions or whatsoever for the building. The words spread fast like a bullet - a building stood at the middle of the chasm, covered with windows and reflectives. It has twelve floors, and basement would be impossible with that kind of land support. At the top of the structure, a visible neon sign shine bright, brighter than any company logos all across the district. Its read "Office23".

Part 2: The Rumours

Seeing this opportunity, Utara Nation's Ministry of Transportation decided to establish a bridge that connecting the divided land. By utilizing the towering grounds that supports the megastructure, both lands now connected - while the megastructure itself acting like a rest area for those who walks to and fro the Business District.

At first, people amazed by its appearance and how it appeared by night. When it shined by the sun above, the exterior reflects it into a glimmering lights. When the night appeared, the neon lights from surrounded buildings reflected beautifully - flickering, waiving and colorful. Making it like the building was moving by itself, moving independently floor by floor, side by side. Almost like a peristaltic movement.

But under the glimmering mirror at the exterior, many claims upleasant things came from the structure. Some said they smelled an awful pungent odor creeping from inside. Some said they heard rustlings and banging and some even claims they heard screams and growls from inside the building. No one ever saw a person or a creature ever enter the building - as if the building itself was locked shut. Like barricading themselves for unwanted visitors.

Part 3: Shields

Utara Nation's Ministry of Defence took some action regarding this megastructure. After receiving a lot of claims from the civilians which mainly catagorized as "disturbance", a small team was dispatched to investigate the inside of the building.

Led by Col. Yoosuf "Shields" Syndock, a cleanse team of twelve enter the building on February 10th 2023 A.C.. Initiated as "Search and Investigate" mission, the team were made of a number of scientists along with Shields and his teams. The main tasks were:

- Eradicate the foul smells that came from inside the building;
- mitigate the source of the bangings and rustlings from inside the building;
- investigate, mitigate (and if necessary help) the source of the screams and growls from inside the building.

The mission was intended to be an in-and-out mission that only last less than twelve hours, with or without fulfill all three tasks above. Fourty eight hours has later, Shields and his team hasn't came back yet. Three days later, they were considered as missing in action, and the Ministry of Defence dispatched a rescue team to retrieve Shields and teammates. This rescue team was also considered missing in  action after three days later. In total, The Ministry dispatched three rescue team, but none of them were able pull it out.

On March 12th 2023 A.C., Shields was found outside the Office23 by a civilian while doing their early commute. They claimed that they found Shields lies on the ground, faced-down and not moving. His armor covered with scratches, scrapes, dents, slimes, chunk of meats and bloods. When ER Responds Team arrived and making some procedural actions to him, they found out the time of death was five days prior.

Part 4: Evidence

Amazed and confused with this phenomenon, Shields' body was autopsied while his full set of armor was taken to the laboratory of Ministry of Science to be examined thoroughly. Ministry of Defence cleared the permissions and things need to be done, both to Ministry of Science and Shields' family members.

At one point while the researcher observing Sheilds' cadaver, just like being fast forwarded through time, the organs and the body decays rapidly. In a mater of seconds, the fresh cadaver of Shields becomes a stenching lump of rotten meat.

Meanwhile at the Laboratory, the researchers carefully taking samples from Shields' armor as much as they could and conducting several different experiments with it. From the blood samples to the micro-est residue they could find on the scratches and dents. From many experiments they done, only one test that giving them results : blood test.

Alongside with Shields' teammate bloods, the deceased researchers and the rescue teams, they find some anomalies regarding the blood samples. First, the blood itself despite having the same colorization with any other samples, under the microscope the cells were mutated. Second, the mutated cells will become "aggresive" if contacted or stimulied with another different samples of blood (both humans and animals). The result was powerful enough to become an evidence. An evidence that there were another living being, living creature that different from humans and animals that lived inside the building of Office23.

After presenting the results to the Ministry of Defence and also the Federal Magistrate of Nüearth, megastructure Office23 was declared off-limit by the Nation. Civilians was inhibited to enter the premises in under any circumstances. Guards were placed on several possible entry points of the premises, with a permission to cease the trespasser. Night curfew was established around the buildings, not even a hobo was allowed to sleep at their entrance door.

Part 5: The Call

Once a week, a phone rings could be heard from inside the Office23. Always stopped at the third rings. One night, the rings stopped abruptly at the second ones.

Tuesday, December 20, 2022

#office23 and what it will be


At December 5th, Sean McCoy posted on his twitter about #dungeon23 - which later he put it in his monthly newsletter substack - and the community welcome it well.

The plan was creating a megadungeon, one room per day for 365 days aka one year. Months become levels, days counted as rooms. The decision for what room it will be, fully given to its maker. Sean himself stated (I'm paraphrasing) when you can't get anything inside your head regarding the room for that day, just put an "empty room" and "have something to show for your time".

After few searches and scrolls at twitter and land of the interweb, I found out that some people made their own versions of #dungeon23. And I thought "Why not create a huge, multi layered, office building as dungeon?".

Of course, the thought was based on the game I made called EMPLOYEE, where the PC is an employee who works on an office. It was a game surrounded itself on a office-themed settings, happens in the year 2022-ish or whenever the Referee want to be set on. It was a genre-neutral in general, but I intended to make it a bit of horror-esque genre in mind.

What is #Office23?
Generated by Freeway ML
#office23 is a #dungeon23 with modern, office-themed with sinister/horror output.

I imagined the "dungeon" will took shape of an office building on the outside, just like any standard office buildings. But the inside was different. Just like a TARDIS, it's bigger on the inside.

The building itself from the outside will not as sinister as its inside. Twelve floors can be filled with long corridors, rooms - both important or not, traps, check encounters, etc.

tl;dr : #office23 is just a theme change from #dungeon23 with more modern setup regarding the nuance, traps and also the encounters.

It's not purely to be made for EMPLOYEE..
Despite the birth of #office23 itself was the existence of my own game and how I want to play this megadungeon for it, #office23 is not exclusive to be made and played for EMPLOYEE.

I browsed several games on itch and other places and found several games that suitable to be played and implemented on this megadungeon:

Liminal Horror by Goblin Archives (horror will be intensified... A LOT...)

FIST by CLAYMORE (office corners and tables and water dispansers will be an awesome covers for gunblazin..)

In The Light of A Ghost Star by Highland Paranormal Society / Nate Treme (pop the building somewhere, for scavenge for example..)

Mausritter by Losing Games (hell, you could make this as whole new world to explore..)

In the end..
It will be fun to create this project for whole next year. I'll try to post several ideas for the rooms, traps and maybe encounters that possibly could be implemented on this project. Have fun and keep rollin' the dice.

Saturday, December 17, 2022

Restroom

Inside an office building, restroom sometimes become a place for someone to escape from stacks of work, disturbing boss, unnecessary meeting or just simply avoiding all of them. Sometimes a restroom could be shared between two or more companies if they were established on the same floor, sometimes they don't - usually when whole floor was occupied by one company OR the building itself was owned by one company.

Characteristic

A restroom might be one of several rooms inside an office building established with small area. Had a couples of sinks and mirrors, toilet stalls and urinoir for male restroom. Some office might also provide handdryers, fresh clean hand towels, even a soft, low volume, elevator music (or baroque, classical or maybe slow instrumental music) that might soothes and calms anyone who enters it.

A restroom usually kept clean by the janitors - the floor was pristine and dry, the air circulation was well maintained, the water runs well, all the toilet seats were lift up when you entered one of the stalls, urinoirs cleans and spotless, toilet rolls were sufficient, handsoaps filled and smells fresh, and usually the room was covered in fresh, floral scents.

But in some other case, a restroom might be in their worse condition : water trickling from the faucet all the time, a blot of fungi covered some area at a damp ceiling, flickering lamps, slippery floors, stall doors won't close properly or unable to be locked from inside, and the ultimate one was when you entered the room, it was reek - damp, stinks, etc.

Activities

Things that could be executed inside a restroom were, but not limited to:
  • Number One / Two
  • Washing hands / face
  • Refreshen up
  • Applied make up / touch up
  • Contemplating self
  • Angry
  • Extra Confidential Call (if nobody inside except them)
  • Steal some sleep (while sitting on the toilet)
  • Smoking (inside the stall)
  • Chats with other employee / other interactions possible
________________________________________________________________

For #dungeon23

The application of restroom might be strange for the settings on medieval / high fantasy, but it possible to be pulled off. Reffering from this top list, old time restroom was simple. At least it has:
  • seated / squating toilet
  • easy-to-reach water source to clean their *ehm* bottoms
  • tools to reach their *ehm* bottoms
  • ventilations
  • holes / pit for the excretions
Some of them might provide a private toilet with doors. Some might give the users of the toilet to chat side-by-side while dumping their loads (in the other words: its a huge boarderless, wallless toilet).

Toilets might be established inside a tavern, house, castle, an outside toilet (ref: Shrek's toilet) or even a ruins


Enemy / Monster Encounters

Toilets in different establishment might provide different kind of encounters.
  • Tavern / House : the most logical ones for this environment might be small creatures like rodents, goblins, or any pests that might be able to slip through the small gap on the toilet. Its almost possible that the toilet was private ones with door, so those small creatures could linger inside the toilet, or if they're quite smart, they could open the door, steals some food (or precious things), or even create disturbance inside the tavern or house. IF the toilet was an outside one, dirt digging creatures (mole, goblin with shove, etc.) might able to ambush anyone who dare to lower their bottoms to the hole.
  • Castle : from the top list above, assume the toilet on the castle was uplifted. Meaning the holes were on the second floor, while on the first floor, the pit that collecting what dropping from above collected and will be discarded. If somehow there's a way that quite sufficient enough for up to medium sized creature to get inside the pit, they could terrorized those who sitting / squatting upstairs. Creatures who attracted to dirty things - poo, stinks, dirt, etc. - might also come inside the pit IF they found a way to get inside. Remember : the pit is quite far from the hole above, meaning it will be an encounter surrounded with high walls, sticky grounds (if not clean up yet) and bad odors.
  • Ruins : either on second floor or first floor, or being an outside ones, toilets in ruins abviously will be easy to guarded by any size of creature. Weak walls, minimalistic roof, nothing to become a barrier for creatures to having fun with it. But at least, there's no sticky grounds and foul aroma lingering the area.

Loot

Possible loot inside a toilet / restroom at this settings might in bare minimum. Nothing to loot for except basic toiletries. It is possible that someone might drop their gold or items down the hole, or a person hide their precious items or belonging by throwing them inside the pit or under the toilet seat. But rather than that, 90% might be crap.
________________________________________________________________

For #office23

Restroom can be easier to be applied in more modern settings of gameplay. Almost modern restroom inside an office building could provides things listed above, some even might go beyond that. Usually each restroom had 4 - 5 doored stalls, more than 3 urinoirs at male, sinks and mirrors and wall-mounted handdryers.

Encounter could be different on each restroom: it's depend on the atmosphere. And your settings of the game.

Enemy / Monster Encounters

In general genre, a clean, pristine restroom won't give any dangerous / battle encounter. You might encounter some residues or clues that might lead to another encounter, either inside or outside the restroom. Restroom also could be the place for NPC or player to release their fear, being angry or having an anxiety attack, place for looking a run-away NPCs or place for player being mad, stared blank to the mirror, smash it with their hands and screamed while grabbing their own hair violently. It is not impossible for player gather information inside the restroom with overhearing conversations from NPCs, or maybe an invitation from a key NPC to talk in private (with awkward pause whenever another person come in). And also don't forget a feared NPC that will give hints behind the closed, locked stall door.

It will be a different case for dirty, dim-lighted restroom. Associated with terror, horror and mystery, this kind of restrooms might provide a lot of encounters. Below are several example :
  • monster made of liquid / slime-substance could slipped through the drainholes / faucet / cracks on the walls / dripping from the hole on the ceiling.
  • Player approached a NPCs who turned into a creature (zombie, werewolf, were-anything, transformation-based creature) at the corner of the room, usually the bare lighted ones.
  • Rough sounds (scratching, banging) came from one of the stalls.
  • A NPC runs toward one of the stalls, player tries to catch them but when they opened it, it's empty. The NPC suddenly appeared behind them.
  • Medium sized creature (trolls, werewolf, were-anything, creatures as tall as the ceiling) took the restroom as their nest. Bodies and bones scattered around. One of the sinks broken and sprays a lot of water. Another broken sinks dried up.
  • Ghost appearance.
  • An encounter with an enemy that turn out to be another helping NPC, where the real enemy smiling, lurking inside the dark side of the room and came out while clapping hands.
  • Slime-based environmental encounter that might severe players visions / health / breath / movement.

Loot

It is possible that inside this restroom, both clean version and foul version, player could get or loot something for their adventure. For example:
  • they could took something precious like money or luxurious items that left by deceased NPCs, after beating the enemy / conquer the encounter.
  • the key item that required / requested for player to retreive was either hidden above the ceiling or hidden inside the toilet tank (if the item was small to medium).
  • investigation item(s) that could be used as evidence(s) for pointing someone / something is the culprit.
  • toiletries.
  • poo (high chance lays around at the foul version).