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Tuesday, April 11, 2023

Office Politics in EMPLOYEE

In real life, office politics are inevitable. It will always present in every shape and size of a company. From only one small group that could steer the whole company due to their vocal and massive influencing power, to a multi power-sided group that could steer the whole company into one humongous stew pot of ideology, visions and each different mission. From the clicks of janitors to the board of commissioners - everyone had their own vision they dream about and missions they want to achieve.

Searching on office politics on the internet, the main ideas are always referred to 1. To improve someone or some group status and 2. To pursue a personal or group agenda with or without a chance of sacrificing others. Power is the most frequent thing that drives and feeds office politics. Some use communications, networks and information. It can be positive office politics (that are usually being pulled off in order to increase employee performances for example) or negative ones (gatekeeping significant information for themselves or blackmailing a particular employee they want to control). Office politics is inevitable. It is always present, can’t be absent.

Translating it into a game feature, office politics may be translated and treated just like clans and factions in larger table top RPG settings. In EMPLOYEE, the “world” that players explore is the office itself - Nüearth Re. GM/Referee/Dungeon Master could expand the size of the building as far and big as they want - will it be a 10-floor buildings or pentagon-sized width buildings, will it have a basements or even become an office complex with several smaller building scattered on its ground for each divisions existed. Will it be a simple mundane office building or not, office politics will always be there.

For creating some office feud and heating up some political movement and “relationship” between the factions, first you need to create a faction or clan or in EMPLOYEE we call it "Fouroom". You need decide which things that they want to get grasp on their hand as their main mission or we can say what is the main driver they existed:

  1.     Sole Owner of Power and Authority (Power)
  2.     Center of Knowledge (Information)
  3.     The Hive of Connections (Network)
  4.     Anything except those three above - it can be about wealth, status, public perception, public affirmation, or recognition from other employees.
After deciding on what their main mission is, you can flip a coin to determine if they are against the current "Management"or supporting them. For example, a fouroom of network is against the management. They will significantly bad-mouthing the current management to the fellow clients and stakeholders. Or another example is a fouroom of information that helps the current management. They will do a market surveillance, human resources monitoring program and any other actions that might supports the current management to survive.

Like many other clans and factions, Fouroom also had their mutual alignment. This alignment is attached to the fouroom itself, not to the members - their alignment is expected and can be perceived as the same as the fouroom they belong to. But some employees can exist inside two or more different and opposite fouroom. The alignment of an employee is not always mirroring the alignment of the fouroom they joined or involved. GM/Referee/Dungeon Master could refer to basic 9 moral alignments to be implied on the fourooms.

After deciding the foundation of a fouroom, GM/Referee/Dungeon Master could decide on what approaching method this fouroom will be used in order to achieve their target. Will it be a silent / guerilla operation that is kept in secret; optimizing and piggybacking the current flow of corporate actions; or executing plans and pulling strings under the shadows. It might take time to achieve the main goal, but it is steady and subtle. Or will it be a full frontal operation that can be witnessed and might involve the employees like strikes; or confronting the opposition’s or the current management’s action plans with their own actions. Bold indeed, but might lose some employee’s interest or sympathy if the operations are too risky and could severely hurt the company. Covert operation and diplomatic operation could also be options to consider. Covert operation is literally a spying action involving kidnapping, blackmailing, hacking, sabotaging oppositions or current management. This also involves information leaks that might hurt and damage the opposition's status and existence. Diplomatic operations on the other hand involve a peaceful approach to the opposition. Communication (and ass-licking) is the main skills needed to engaging a professional, well-mannered negotiations to oppositions - they can asked them politely to step up the way with some incentives as a reward; negotiating with one of significant member of opposition to join their fouroom; or maybe seeking for help to the opposition for some unsolved problems they currently had. Diplomatic operations is one of several slow-paced but high success rating operations because it might involving the highest rank member of the fouroom to negotiate - we’re talking about a conversation between head honchos.

In EMPLOYEE, there’s no exact numbers on how many fourooms could exist. The more fouroom you have in your game, the more complex the relationships will be. It is impossible for a company to only have one fouroom, but also a chaos if there are 20 fourooms inside a 200-employee company (for example). If you thought “man, I don’t have time to set up a lore to build for a single fouroom..”. Fear not fellow adventurers, I prepared a simple table generator below if you just want to roll-and-create a fouroom. It WILL be random, and I believe some aspects might cancel or contradict each other. But hey, at least they are quick and easy.


dnTarget / MissionSentimentAlignmentApproaching Method
1PowerAgaintsAwful GoodSilent / Guerilla
2InformationSupportsNeutral GoodFull Frontal
3Network Chaotic GoodCovert
4Other Lawful NeutralDiplomatic
5  NeutralOther
6  Chaotic Neutral 
7  Lawful Evil 
8  Neutral Evil 
9  Chaotic Evil

Saturday, February 25, 2023

Republishing My Previous Works

Earlier this year and at the closing end of the 2022, a movement happens - Artstation was filled with "No To AI Generated Images", covering their wall of arts which usually filled with superb and amazing images of art created by the artists.



The movement are also spread into Itch.io, where there are (in my perception) sentiments for the usage of AI Generated images, mainly on the Physical Games category. Unaware of this situation, up to December 2022, I made my own works still using AI Generated images - Walk of the Candy, Weird Mirror Arkney and Is It Monday Yet?.

Then at one point, I stumbled into some tweets stating and I'm paraphrasing that if you use any AI Generated images for your works, at least mention it on the page, so people will know what will they get when they download it.

It hit me to the core - this images, the generated images that I used on my works may or maybe not using someone works without their consent. I surely do takes time to finally updating my previously using AI images into "cleaner" ones by using and utilizing CC0 / Public Domains images for the content.

Yes, AI Generated images is far way easier and faster for making an appropriate context. It might take times for you searching a CC0 images of sinister, lean, boney hands of a man wearing black tuxedo. Or maybe you believe that you are not a great illustrator or maybe not able to produce such drawing that can represent an image of a sinister, lean, boney hands of a man wearing black tuxedo.

But once again, a short walk will not always be better than a longer ones.

Now, I use AI Generated images as point of reference. When I got writers block or trying to sparks some ideas for my works on Office23, I gather some ideas, put it on the machine, and wait for the results I prefer to come out. AI, in my opinion, is not a threat, it will helps you if you use it properly and accordingly.

Hence with that kind of revelation (and also having some quite free time), I updating my works - Weird Mirror Arkney and Is It Monday Yet?. On their second version, all the AI generated images are replaced by CC0 ones. I'm trying my best to make it helpful for the reader or players in creating such context. While for Walk of the Candy I can't do much - even though the game was a hexcrawl and having a quite simple gameplay mechanism, the AI Generated images I used in it are purely for theme, nuance and context builder. Hence in this situation, I put an all caps notification for the reader / players that this works is using AI Generated images for content.

At least, by doing this, I had my own peace of mind knowing that I did my best for the community. Even it's not a perfect one.

--

You can find Weird Mirror Arkney and Is It Monday Yet? from widget below.


Tuesday, February 21, 2023

BRAINFART - Coin instead of Polyhedral Dice

An artificial intelligence-rendered of a silver coin

A flip of a coin is and always be giving an equal number of probability - it always be either Head or Tail, always 50 - 50 chance. There's always had a probability that the coin will land on its edge, making it standing perfectly, not giving either any side of it. But its only about 1 / 6000. You can consider your luck been drained for many many years just for getting it to happen.

In games - especially in TTRPG, I love to find when they, the makers, include a coin flip as one of several way to decide what will happen in the game. It might decide which road the players will take, or which bottle should contain a poison and which contain its antidote, or maybe it can decide if an attack be hit or missed.

Despite the existance of polyhedral dice are more commonly used for such decision making stated above (and any other usage such as creating encounter using random tables, or how many percentages an attack lands on enemy, etc.), I see the usage of coin flipping is far more barbaric and raw. It's just like returning to the core mechanism of decision making. Its either you get hit or not, hit the enemy or miss it, go left or right, up or down, doing something or not, survive or dying. It is simple. It is clean. It's unforgiving as fuck.

Even though, after a quick browsing of the History of Polyhedral Dice used in gaming, it is clear that polyhedral dice are an obvious winner. It gave players some hope on their action - a larger windows of opportunity on are they land the minimum number to make them hit the enemy, how powerful their attack in depleating enemies health, or maybe giving a game changing moment that surprised both players and the Game Master (or Referee or Dungeon Master).

In conclussion, I know polyhedral dice will and always will be the winner for table-top games, but you can consider using a coin instead of dice if possible, for more barbaric, raw and "swish-BAM" feeling.