At December 5th, Sean McCoy posted on his twitter about #dungeon23 - which later he put it in his monthly newsletter substack - and the community welcome it well.
The plan was creating a megadungeon, one room per day for 365 days aka one year. Months become levels, days counted as rooms. The decision for what room it will be, fully given to its maker. Sean himself stated (I'm paraphrasing) when you can't get anything inside your head regarding the room for that day, just put an "empty room" and "have something to show for your time".
After few searches and scrolls at twitter and land of the interweb, I found out that some people made their own versions of #dungeon23. And I thought "Why not create a huge, multi layered, office building as dungeon?".
Of course, the thought was based on the game I made called EMPLOYEE, where the PC is an employee who works on an office. It was a game surrounded itself on a office-themed settings, happens in the year 2022-ish or whenever the Referee want to be set on. It was a genre-neutral in general, but I intended to make it a bit of horror-esque genre in mind.
What is #Office23?
Generated by Freeway ML |
#office23 is a #dungeon23 with modern, office-themed with sinister/horror output.
I imagined the "dungeon" will took shape of an office building on the outside, just like any standard office buildings. But the inside was different. Just like a TARDIS, it's bigger on the inside.
The building itself from the outside will not as sinister as its inside. Twelve floors can be filled with long corridors, rooms - both important or not, traps, check encounters, etc.
tl;dr : #office23 is just a theme change from #dungeon23 with more modern setup regarding the nuance, traps and also the encounters.
It's not purely to be made for EMPLOYEE..
Despite the birth of #office23 itself was the existence of my own game and how I want to play this megadungeon for it, #office23 is not exclusive to be made and played for EMPLOYEE.
I browsed several games on itch and other places and found several games that suitable to be played and implemented on this megadungeon:
Liminal Horror by Goblin Archives (horror will be intensified... A LOT...)
FIST by CLAYMORE (office corners and tables and water dispansers will be an awesome covers for gunblazin..)
In The Light of A Ghost Star by Highland Paranormal Society / Nate Treme (pop the building somewhere, for scavenge for example..)
Mausritter by Losing Games (hell, you could make this as whole new world to explore..)
In the end..
It will be fun to create this project for whole next year. I'll try to post several ideas for the rooms, traps and maybe encounters that possibly could be implemented on this project. Have fun and keep rollin' the dice.
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