Characteristic
A restroom might be one of several rooms inside an office building established with small area. Had a couples of sinks and mirrors, toilet stalls and urinoir for male restroom. Some office might also provide handdryers, fresh clean hand towels, even a soft, low volume, elevator music (or baroque, classical or maybe slow instrumental music) that might soothes and calms anyone who enters it.
A restroom usually kept clean by the janitors - the floor was pristine and dry, the air circulation was well maintained, the water runs well, all the toilet seats were lift up when you entered one of the stalls, urinoirs cleans and spotless, toilet rolls were sufficient, handsoaps filled and smells fresh, and usually the room was covered in fresh, floral scents.
But in some other case, a restroom might be in their worse condition : water trickling from the faucet all the time, a blot of fungi covered some area at a damp ceiling, flickering lamps, slippery floors, stall doors won't close properly or unable to be locked from inside, and the ultimate one was when you entered the room, it was reek - damp, stinks, etc.
Activities
Things that could be executed inside a restroom were, but not limited to:
- Number One / Two
- Washing hands / face
- Refreshen up
- Applied make up / touch up
- Contemplating self
- Angry
- Extra Confidential Call (if nobody inside except them)
- Steal some sleep (while sitting on the toilet)
- Smoking (inside the stall)
- Chats with other employee / other interactions possible
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For #dungeon23
The application of restroom might be strange for the settings on medieval / high fantasy, but it possible to be pulled off. Reffering from this top list, old time restroom was simple. At least it has:
- seated / squating toilet
- easy-to-reach water source to clean their *ehm* bottoms
- tools to reach their *ehm* bottoms
- ventilations
- holes / pit for the excretions
Some of them might provide a private toilet with doors. Some might give the users of the toilet to chat side-by-side while dumping their loads (in the other words: its a huge boarderless, wallless toilet).
Toilets might be established inside a tavern, house, castle, an outside toilet (ref: Shrek's toilet) or even a ruins
Enemy / Monster Encounters
Toilets in different establishment might provide different kind of encounters.
- Tavern / House : the most logical ones for this environment might be small creatures like rodents, goblins, or any pests that might be able to slip through the small gap on the toilet. Its almost possible that the toilet was private ones with door, so those small creatures could linger inside the toilet, or if they're quite smart, they could open the door, steals some food (or precious things), or even create disturbance inside the tavern or house. IF the toilet was an outside one, dirt digging creatures (mole, goblin with shove, etc.) might able to ambush anyone who dare to lower their bottoms to the hole.
- Castle : from the top list above, assume the toilet on the castle was uplifted. Meaning the holes were on the second floor, while on the first floor, the pit that collecting what dropping from above collected and will be discarded. If somehow there's a way that quite sufficient enough for up to medium sized creature to get inside the pit, they could terrorized those who sitting / squatting upstairs. Creatures who attracted to dirty things - poo, stinks, dirt, etc. - might also come inside the pit IF they found a way to get inside. Remember : the pit is quite far from the hole above, meaning it will be an encounter surrounded with high walls, sticky grounds (if not clean up yet) and bad odors.
- Ruins : either on second floor or first floor, or being an outside ones, toilets in ruins abviously will be easy to guarded by any size of creature. Weak walls, minimalistic roof, nothing to become a barrier for creatures to having fun with it. But at least, there's no sticky grounds and foul aroma lingering the area.
Loot
Possible loot inside a toilet / restroom at this settings might in bare minimum. Nothing to loot for except basic toiletries. It is possible that someone might drop their gold or items down the hole, or a person hide their precious items or belonging by throwing them inside the pit or under the toilet seat. But rather than that, 90% might be crap.
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For #office23
Restroom can be easier to be applied in more modern settings of gameplay. Almost modern restroom inside an office building could provides things listed above, some even might go beyond that. Usually each restroom had 4 - 5 doored stalls, more than 3 urinoirs at male, sinks and mirrors and wall-mounted handdryers.
Encounter could be different on each restroom: it's depend on the atmosphere. And your settings of the game.
Enemy / Monster Encounters
In general genre, a clean, pristine restroom won't give any dangerous / battle encounter. You might encounter some residues or clues that might lead to another encounter, either inside or outside the restroom. Restroom also could be the place for NPC or player to release their fear, being angry or having an anxiety attack, place for looking a run-away NPCs or place for player being mad, stared blank to the mirror, smash it with their hands and screamed while grabbing their own hair violently. It is not impossible for player gather information inside the restroom with overhearing conversations from NPCs, or maybe an invitation from a key NPC to talk in private (with awkward pause whenever another person come in). And also don't forget a feared NPC that will give hints behind the closed, locked stall door.
It will be a different case for dirty, dim-lighted restroom. Associated with terror, horror and mystery, this kind of restrooms might provide a lot of encounters. Below are several example :
- monster made of liquid / slime-substance could slipped through the drainholes / faucet / cracks on the walls / dripping from the hole on the ceiling.
- Player approached a NPCs who turned into a creature (zombie, werewolf, were-anything, transformation-based creature) at the corner of the room, usually the bare lighted ones.
- Rough sounds (scratching, banging) came from one of the stalls.
- A NPC runs toward one of the stalls, player tries to catch them but when they opened it, it's empty. The NPC suddenly appeared behind them.
- Medium sized creature (trolls, werewolf, were-anything, creatures as tall as the ceiling) took the restroom as their nest. Bodies and bones scattered around. One of the sinks broken and sprays a lot of water. Another broken sinks dried up.
- Ghost appearance.
- An encounter with an enemy that turn out to be another helping NPC, where the real enemy smiling, lurking inside the dark side of the room and came out while clapping hands.
- Slime-based environmental encounter that might severe players visions / health / breath / movement.
Loot
It is possible that inside this restroom, both clean version and foul version, player could get or loot something for their adventure. For example:
- they could took something precious like money or luxurious items that left by deceased NPCs, after beating the enemy / conquer the encounter.
- the key item that required / requested for player to retreive was either hidden above the ceiling or hidden inside the toilet tank (if the item was small to medium).
- investigation item(s) that could be used as evidence(s) for pointing someone / something is the culprit.
- toiletries.
- poo (high chance lays around at the foul version).
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